Isaac Brooks

Gameplay & systems programmer

/ABOUT

About Me

I’m Isaac Brooks, a gameplay and systems programmer from Manchester, co-founder and lead programmer at Runic Studios. I lead full development cycles from prototype to delivery, building responsive game systems, VR experiences, and practical tools around real client requirements. Alongside studio work, I’ve designed and taught a project-based C# and Unity curriculum, mentoring developers through collaborative production workflows.

/STACK

Tech Stack

Tools I use to build games, prototype systems, and run production-ready technical workflows.

Programming Languages

C++ · C# · Blueprints · Python · GDScript

Game Development

Unity · Unreal Engine · Godot · SDL · ImGui · OpenGL

Systems & Workflow

Git · GitHub · CMake · Docker · Portainer · Proxmox · CLI

/CONTACT

Let’s make something memorable.

Have a project, role, or idea in mind? Send a note and I’ll get back to you.